The Collaboratory is committed to inclusivity across all categories we do not discriminate on the basis of sexual orientation, gender identity, race, ethnicity, religion, economic status, housing status, etc. Funds given through this portal will go to the Collaboratory's programs and operations. We provide inspiring space, collaborative opportunities, and programs specifically designed to foster local empowerment. The Collaboratory exists to be an instrument of social change for the common good by creating community and equipping change-makers. Valley & Mountain handles the Hillman City Collaboratory's financial and legal matters and participates in the practical operations alongside numerous non-profits across various sectors. RAVENNA is compatible with AES67, and all relevant mechanisms, protocols and formats used for synchronisation, transport and payload mandated by AES67 are fully supported.The Hillman City Collaboratory is a community space in south Seattle, dedicated to creating loving community connections and empowering people to implement the solutions to their own problems. All protocols and mechanisms used within RAVENNA are based on widely deployed and established standards. As an open technology standard without a proprietary licensing policy, RAVENNA is well positioned to provide pro audio system creators like HOLOPLOT with the flexibility they need as AoIP continues to evolve as an efficient way to transfer audio and its associated metadata as well as any control protocols without having to rely on separate networks.”Īs an IP-based solution, RAVENNA is based on protocol levels at or above layer 3 of the OSI reference model. As the first pro audio partner of RAVENNA, we look forward to fully exploring what its AoIP system can offer us and our customers when delivering the highest quality sound to audiences worldwide.”Īndreas Hildebrand, senior product manager and technology evangelist at ALC NetworX added: “The scope and scale of what HOLOPLOT’s audio technology can achieve makes it the perfect demonstration for how RAVENNA’s IP-based networking solution can offer large scale audio experiences. “We believe in open technology standards, and RAVENNA presents a range of new possibilities for HOLOPLOT in terms of flexibility and the ability to work in complex IT setups alongside other IP technology – while ensuring that the audio performs flawlessly. “AoIP solutions have increasingly become the only option for the transfer of control and audio signals for live audio and complex sound environments,” said Michael Hlatky, head of engineering at HOLOPLOT. X1 is an entirely new category of system, granting users “previously impossible” levels of control over sound propagation on both horizontal and vertical axes, and enabling “exceptionally authentic” sound localisation with “lifelike” distance and directional perception of audio objects. This makes it well suited to the latest HOLOPLOT product generation the X1 Matrix Array. RAVENNA is designed to meet the most stringent requirements of the pro audio market featuring lowest latency, full signal transparency and high reliability – all while ensuring broad interoperability through its compatibility with AES67 and SMPTE ST 2110 standards. RAVENNA allows for seamless coexistence with other network traffic, removing the need for a separate network to transport audio and its associated metadata – allowing HOLOPLOT users greater scalability, flexibility and efficiency when using Audio-over-IP (AoIP) networks. The partnership will allow all HOLOPLOT products to share a single IP-based network infrastructure with other network traffic when used for installation or mobile projects. HOLOPLOT, the Berlin-based pro audio and 3D beamforming technology company, has today announced a partnership with ALC NetworX, developer of the award-winning RAVENNA technology for ultra-low latency real-time distribution of audio and other media content in IP-based network environments.
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: Asset 2 will be loaded from '././data/grandprix/'. : Asset 1 will be loaded from '././data/gfx/'. : Asset 0 will be loaded from '././data/challenges/'. : User-defined grand prix will be stored in '/home/pi/.local/share/supertuxkart/grandprix/'. : Screenshots will be stored in '/home/pi/.local/share/supertuxkart/screenshots/'. : Addons files will be stored in '/home/pi/.local/share/supertuxkart/addons/'. : User directory is '/home/pi/.config/supertuxkart/0.8.2/'. : Data files will be fetched from: '././data/././stk-assets/' : Data files will be fetched from: '././data/' And I can make some fixes before the 0.9.3 release.įull screen at 1280x720, on my slightly overclocked Pi3, with Cornfield Crossing I'm getting FPS 19/30/52 (I guess that's min,current,max?) It would be nice if someone could test it, because currently I don't have access to any RPi device. To enable GLES renderer in STK, you have to compile it with: So if it will try to use GLES 3.0 (if no message about outdated/unsupported drivers), then something like this line should be added to graphical_restrictions.xml: AFAIK the Raspberry Pi GPU is only GLES 2.0. It's probably true for vc4 driver, but I have no idea what about the proprietary one.Īnd second thing is that I'm not sure if STK will automatically fallback to legacy device (OpenGL ES 2.0), or maybe it will try to use GLES 3.0. One thing that I'm not sure is if creating GLES context using EGL is enough to get hardware acceleration on RPi. The GLES renderer works also with mesa drivers on x86/圆4 linux. At least it works fine on Android devices with OpenGL ES renderer. I think that current git version (and upcoming 0.9.3 version) should work on Raspberry Pi. 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